seriously, you can draw at least this well, and that didn't hurt Cyanide and Happiness from becoming an internet phenomenon |
Pictures are what comics are built up around. While the
definition of comics varies from person to person (as explained in the first
lesson), the one thing that everyone is in agreement with is that comics must
include some kind of visual art. I leave it that broad because, as you will
see, pretty much any medium will work.
As an artist, your role is to take the ideas that the writer
is put on paper and turn them into something to look at. There are a ton of
tricks to make this happen but I would say that the 3 most important things to
remember are timing, framing, and style.
Timing:
Obviously these events are not happening at the same time. We
are seeing a conversation between the two characters in the picture and it’s
safe to say that they can’t be talking at the same time (when we discuss
lettering ideas we can delve into how that happens, but for now let’s focus on
the pictures). The trick with timing is to remember that you are going to read
the pictures with the words. Left to right. Any actions that happen within the
supposed timespan that can be feasibly put in the same panel should be
happening left to right.
This may require that you take some time to make sure you
frame the shot.
Framing:
The easiest way to explain how framing works is to imagine
you are the camera man in a movie set. This could take a lot of planning but it’s
all a big part in how the overall picture looks.
A few rules to consider to make a shot more interesting:
The rule of thirds:
this means that the most visually interesting place to put your subject is in the thirds on a panel. Imagine that the panel is split equally three ways vertically and horizontally. The cross sections, one in each corner, are the ideal place to put a subject when trying to show action.Perspectives:
this is helpful to show a destination or the scope of an item or character. Is your character uncomfortable? Should they be? Maybe then they should appear smaller in a large space. Maybe they’re in an uncomfortable position with a lot of people. Make them have to squeeze.
A perspective move could also give direction of movement. Should
Batman be moving down a corridor, maybe a perspective switch can make that
work.
Style:
try out different options as far as art mediums go. you might find something that really works for you |
Now that’s not to say that a cartoony style couldn’t add
meaning to a horror story, or that an intense and detailed style couldn’t add
to a children’s novel about fish, but the main thing to remember is that you
need to keep the style consistent and make sure it makes sense.
Now say you want to be explore in your work. this is when you can try doing comics in different mediums. perhaps you would rather paint than draw. Photograph comics are becoming rather popular in Europe, maybe sculpture comics? As far as talents go, use them! Everyone can create, even if it's not drawing. And hey, maybe this could be a good thing to get you to try out something new that you have never thought you could do! be imaginative.
Application Activity!
We are going to make a comic strip! Use what you have learned
in the writing course and make a three panel story. You can make a joke, try
out a scene, you could even leave it in a cliff hanger. The point is to
experiment with different art principles of style, framing, and timing. Be sure
to place your finished 3 panel story in the comments below so I can see what
you’ve been doing.
Be sure to like my Facebook page so that you can get more
updates to Comics 101 as well as other great and awesome series. You can also
find me on twitter @SupermanLegion or on Instagram tag: b_taylor_campbell. Have
a great week everyone!
No comments:
Post a Comment